// PoVRay 3.7 Scene File " ... .pov"
// created by   ...  
// Date:   ...
//--------------------------------------------------------------------------
#version 3.7;
#default{ finish{ ambient 0 diffuse 1 }} 
//--------------------------------------------------------------------------

global_settings {
    radiosity {
      pretrace_start 0.08
      pretrace_end   0.01
      count 500

      nearest_count 10
      error_bound 0.02
      recursion_limit 1

      low_error_factor 0.2
      gray_threshold 0.0
      minimum_reuse 0.015
      brightness 1

      adc_bailout 0.01/2
    }
  }
//--------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
#declare Camera0 = camera {ultra_wide_angle angle 75           // front view
                           location  <0.0 , 1.0 ,-3.5>
                           right     x*image_width/image_height
                           look_at   <0.0 , 1.0 , 0.0>}
#declare Camera1 = camera {ultra_wide_angle angle 90        // diagonal view
                           location  <2.0 , 2.5 ,-3.0>
                           right     x*image_width/image_height
                           look_at   <0.0 , 1.0 , 0.0>}
#declare Camera2 = camera {ultra_wide_angle angle 90       //right side view
                           location  <3.0 , 1.0 , 0.0>
                           right     x*image_width/image_height
                           look_at   <0.0 , 1.0 , 0.0>}
#declare Camera3 = camera {ultra_wide_angle angle 90             // top view
                           location  <0.0 , 3.0 ,-0.001>
                           right     x*image_width/image_height
                           look_at   <0.0 , 1.0 , 0.0>}
camera{Camera0}
// sun ---------------------------------------------------------------------
light_source{< 3000,3000,-3000> color White}
// sky ---------------------------------------------------------------------
sky_sphere { pigment { gradient <0,1,0>
                       color_map { [0.00 rgb <0.6,0.7,1.0>]
                                   [0.35 rgb <0.0,0.1,0.8>]
                                   [0.65 rgb <0.0,0.1,0.8>]
                                   [1.00 rgb <0.6,0.7,1.0>] 
                                 } 
                       scale 2         
                     } // end of pigment
           } //end of skysphere
// ground ------------------------------------------------------------------
plane{ <0,1,0>, 0 
       texture{ pigment{color rgb <0.7,0.5,0.3>}
              //normal {bumps 0.75 scale 0.025}
                finish {ambient 0.1 diffuse 0.8}
              } // end of texture
     } // end of plane
//--------------------------------------------------------------------------
//---------------------------   scenery objects  ---------------------------
//--------------------------------------------------------------------------

sphere{<0,0,0>, 1 
  texture { Candy_Cane scale 0.5 
            finish {ambient 0.0 diffuse 0.75 phong 1}
          } // end of texture
  scale<1,1,1> 
  rotate<0,0,0> 
  translate<0,1.2,0>
 } // -------------------------------- end of sphere
